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I would suggest you consider also picking up Champions Complete or Fantasy Hero Complete, which IMO do a better job of covering the core rules overall, and might make it easier for you as GM.
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But it also stripped out a lot of the explanations of how things work - feel free to ask here if you have any questions. It uses the "Basic" Hero rules, with a few options and so forth stripped out. Yes, the MHI RPG book is complete and is meant to be able to stand on its own.
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So it makes mixing elements together much more seamless than many games, which is a plus for an urban fantasy setting like MHI. One big advantage Hero has IMO is because it started out as a superhero game, it was designed to be able to handle any mix of genres, powers, etc, from guns to martial artists to superpowers to magic to whatever. Many GMs find that the easiest way to introduce new players is to skip character creation entirely and play a session or two with pre-gen PCs in order to get a feel for the system then if you want to go back and create your own PCs, things will make a lot more sense. The other good news is that once you have the characters built, the game itself plays pretty quickly in my experience. The MHI book has plenty of pre-built guns & equipment, plus a few pre-built spells and such, so plugging those in is fairly straightforward. The good news is most of the complexity (& math) lies in building Powers if your PCs are mostly normal humans with guns, character construction is pretty simple. The downside is, the amount of up-front work can be intimidating to new players especially if you're starting from a blank page. Basically Hero gives you the ability to create any character/monster you can imagine without being constrained by someone else's notions of how X ought to work. Hero does have a reputation for complexity, and that is somewhat deserved in that the game has so many options. Is there rules for that in the MHI game? Or do I need to expand the books to other games using the Hero System game? I see there is a thread here about statting out monsters. I guess, one quick question is generating unusual monsters. Hoping to get into MHI and am curious as to the Hero System.ġ] Is it easy to pick up and run? A common criticism is that it is excessively maths heavy.Ģ] Is the MHI rule set complete? Or do I need other rule books? As I will probably be ordering direct from Herogames, might as well make any necessary purchases at the same time to save on shipping. Using MHI as the introduction as it is a common hook for this new group of essentially non gamers. So, it has to be a new group of interested gamers. But given no one plays, I'm not so sure how real these comments are. Is it easy to introduce a new gaming group to the rule set? None of my current gaming groups are interested in Hero system citing the criticisms above plus the claim of an outdated rule set. How? How does this differ from other game systems? Is the criticism justified? I see most praise the game for its ability to generate or replicate statistics for anything out there. Most of the groups I have associated with have always dismissed the Hero System as excessively complicated. In all my history of trying different rule sets, I have somehow managed to avoid the Hero System. Long time gamer and huge fan of the MHI novels.ĭidn't realise there was a MHI game until recently and have come to have a look.